

Storylineįifteen years after the disappearance of her mother, Amanda Ripley is approached by Samuels, a representative of the Weyland-Yutani Corporation, who informs her that the flight recorder from her mother’s lost ship, the Nostromo, has been found. Typically, any damage taken from the Alien. However, the Alien cannot be killed with the weaponry available to the player, and is capable of learning from the player’s actions over the course of the game, meaning evasive or offensive actions that are successful early on may become less so over time - for example, if the player frequently hides from the Alien in the ventilation ducts of Sevastopol Station, it will in turn begin searching these areas more aggressively.

Vents and lockers can be used to hide from the creature. running, knocking over objects or shooting/being shot at by human survivors), the Xenomorph will appear and begin tracking the source of the noise. Similarly, if the player makes too much noise (i.e. If the player remains in any one location for too long, the creature will appear and begin hunting them. After first encountering the Alien near the beginning of the story. The player facing the Alien with a Flamethrower, the only weapon to have any real effect against it. While it will appear in certain pre-determined, scripted events, it more often appears at random, forcing players to be wary at all times. Whereas as many previous games feature entire swarms of Xenomorphs as enemies, only one Xenomorph is present for the majority of the game. A key feature of the game is its Alien enemy. Creative Assembly have stated that inspiration for the game’s setting, Sevastopol Station, was taken from BioShock and Dishonored. The game is played from a first-person perspective and focuses heavily on slow-paced stealth and horror gameplay, in contrast to the frantic action-adventure tone prevalent in many preceding Alien video games. The temptation for her to finally understand what happened is too much to resist. Fifteen years later, Amanda, now a Weyland-Yutani employee, hears that the flight recorder of her mother’s ship, the Nostromo, has been recovered at the remote trading station Sevastopol. When she left Earth, Ellen Ripley promised her daughter Amanda she would return home for her 11th birthday. Encounter a rich cast of inhabitants in a world scarred by fear and mistrust. Will you evade your enemies, distract them or face them head on? Explore a world of mystery and betrayal – Immerse yourself in the detailed setting of Sevastopol, a decommissioned trading station on the fringes of space.

Improvise to survive – Hack systems, scavenge for vital resources and craft items to deal with each situation.
